Conversion of Unity’s 3d assets to UE4 Unreal Engine with materials, collisions and LOD. Stage 1: the Environment February 14, 2018 Disaster! Announcements January 12, 2018 Elite buildings Stage 2: NPC & Buildings July 4, 2017 Stage 1 Completed: here is the playable demo. Announcements June 24, 2017 Music: Liberty city Music June 20, 2017 The User Interface Stage 1: the Environment June 20, 2017 Lake and Underwater Stage 1: the Environment June 9, 2017 Rain and Thunderstorms Stage 1: the Environment June 9, 2017 Day and Night cycle. Stage 1: the Environment June 7, 2017 GPU trees optimization Stage 1: the Environment June 1, 2017 Taking on a glass shader Research and Development May 28, 2017 The Ocean Water System Stage 1: the Environment May 24, 2017 Doing the clouds system. Stage 1: the Environment May 22, 2017 3 Beaches out of the 20+ Stage 1: the Environment May 18, 2017 Main Music Theme : classic dark Music May 17, 2017 Playway Water for the Ocean Research and Development May 12, 2017 MegaSplat disappointment Stage 1: the Environment May 12, 2017 Sound Fx 3D spawning Stage 1: the Environment May 7, 2017 The Elite / Starting Pod Stage 1: the Environment April 29, 2017 Environment Progress Video Stage 1: the Environment April 8, 2017 What about the name? Announcements April 20, 2017 The Tropic Demo Making off Stage 1: the Environment April 15, 2017 What is the Best terrain Tool? Research and Development April 3, 2016 Welcome, introduction Announcements March 24, 2017
Recent Comments